// texture normal {} attribute // create a texture that has a bumpiness corresponding to color index // image maps into X-Y plane from <0,0,0> to <1,1,0> bump_map { // uses image color or index as bumpiness gif "plasma3.gif" // the file to read (iff/gif/tga/dump/pot) map_type 0 // 0=planar, 1=spherical, 2=cylindrical, 5=torus interpolate 2 // 0=none, 1=linear, 2=bilinear, 4=normalized distance // [use_color | use_index] // [once] bump_size 0.5 // 0…3 } // bump_map